Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
A Drake Clasher is incapable of either flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake. They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows. Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.
Advances from: | |
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Advances to: | Drake Gladiator Drake Slasher |
Cost: | 19 |
HP: | 43 |
Movement: | 5 |
XP: | 45 |
Level: | 1 |
Alignment: | chaotic |
ID | ME Drake Clasher |
Abilities: |
sword blade | 5 - 4 melee | ||
spear pierce | 6 - 4 melee | firststrike |
Resistances: | |
---|---|
blade | 20% |
pierce | 0% |
impact | 30% |
fire | 50% |
cold | -50% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | 3 | 40% |
Deep Water | UNREACHABLE | 10% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 3 | 20% |
Hills | 1 | 40% |
Impassable | UNREACHABLE | 30% |
Mountains | 1 | 40% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | UNREACHABLE | 20% |